ansilove

ANSI and ASCII art to PNG converter in C
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commit 5d2e3a7f60412969339152b6769f805aadd27375
parent eee5feec8792f90090f6445f7cd09c76a58c3bf4
Author: ByteProject <stefan.vogt@byteproject.net>
Date:   Mon,  2 Feb 2015 18:30:14 +0100

cosmetically changes, project referring to AnsiLove org now

Diffstat:
Mansilove/main.c | 14+++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/ansilove/main.c b/ansilove/main.c @@ -45,7 +45,7 @@ void showHelp(void) " that columns is restricted to BIN files, it won't affect other file types.\n\n" "DOCUMENTATION:\n" " Detailed help is available at the AnsiLove/C repository on GitHub.\n" - " <https://github.com/ByteProject/AnsiLove-C/>\n\n"); + " <https://github.com/ansilove/AnsiLove-C>\n\n"); } void listExamples(void) @@ -67,12 +67,12 @@ void listExamples(void) void versionInfo(void) { printf("All rights reserved.\n" - "\nFork me on GitHub: <https://github.com/ByteProject/AnsiLove-C/>\n" - "Bug reports: <https://github.com/ByteProject/AnsiLove-C/issues/>\n\n" - "This is free software, released under a MIT-style license.\n" - "<https://github.com/ByteProject/AnsiLove-C/blob/master/LICENSE>\n\n" + "\nFork me on GitHub: <https://github.com/ansilove/AnsiLove-C>\n" + "Bug reports: <https://github.com/ansilove/AnsiLove-C/issues>\n\n" + "This is free software, released under the 3-Clause BSD license.\n" + "<https://github.com/ansilove/AnsiLove-C/blob/master/LICENSE>\n\n" "LibGD is copyright (C) Thomas Boutell, Pierre-Alain Joye and contributors.\n" - "<https://bitbucket.org/pierrejoye/gd-libgd/>\n\n"); + "<https://bitbucket.org/pierrejoye/gd-libgd>\n\n"); } // following the IEEE Std 1003.1 for utility conventions @@ -101,7 +101,7 @@ void synopsis(void) int main(int argc, char *argv[]) { printf("AnsiLove/C %s - ANSi / ASCII art to PNG converter\n"\ - "Copyright (C) 2011-2014 Stefan Vogt, Brian Cassidy, Frederic Cambus.\n", VERSION); + "Copyright (C) 2011-2015 Stefan Vogt, Brian Cassidy, Frederic Cambus.\n", VERSION); // SAUCE record related bool types bool justDisplaySAUCE = false;