commit 54dddc04c5182c266782714e23169c04e4d5a18f
parent a743981e5b816be54368ee618167f20fe1e4084e
Author: ByteProject <stefan.vogt@byteproject.net>
Date: Fri, 12 Jul 2013 22:27:54 +0200
blah blah new version blah
Diffstat:
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/README.md b/README.md
@@ -1,6 +1,6 @@
# AnsiLove/C
-This is a complete rewrite of [AnsiLove/PHP](http://ansilove.sourceforge.net) in the C programming language. It converts ANSi and artscene related file formats into [PNG images](http://cl.ly/1D0o1M2t2Y190v33462F/o). Unlike the PHP variant, AnsiLove/C is intended as UNIX command line tool you install preferably to `/usr/bin`. The project is considered as completed and stable, current version is `2.0.2`.
+This is a complete rewrite of [AnsiLove/PHP](http://ansilove.sourceforge.net) in the C programming language. It converts ANSi and artscene related file formats into [PNG images](http://cl.ly/1D0o1M2t2Y190v33462F/o). Unlike the PHP variant, AnsiLove/C is intended as UNIX command line tool you install preferably to `/usr/bin`. The project is considered as completed and stable, current version is `2.1.0`.
# Specs
@@ -10,13 +10,13 @@ AnsiLove/C is strictly using the `C99 standard` to achieve high portability to a
There were many reasons, most notably PHP interpreter independence and performance. A solid C foundation is just perfect for creating libraries and frameworks and it can easily embedded into applications. We already mentioned portability. What else? We wanted evolution. AnsiLove/C should not be understood as a port. It takes many different approaches (like processing binary font dumps or generating @2x Retina images), it is overall improved and introduces new features. While results tend to be the same, the codebase does not have much in common with it's ancestor.
-# Cocoa bridge
+# Cocoa developers
-If you're looking for something to implement into your Cocoa applications, we highly recommend taking a look at [AnsiLove.framework](https://github.com/ByteProject/AnsiLove.framework), which is actively maintained by [@ByteProject](https://github.com/ByteProject). It uses AnsiLove/C as rendering library and provides a Cocoa layer on top of it.
+If you're looking for something to implement into your Cocoa applications, we highly recommend taking a look at [AnsiLove.framework](https://github.com/ByteProject/AnsiLove.framework), which is actively maintained by [@ByteProject](https://github.com/ByteProject) and always based on the latest AnsiLove/C sources.
# Build script for Ubuntu
-Use `shbuild/build_ubuntu.sh` to build AnsiLove/C on Ubuntu.
+Use `shbuild/build_ubuntu.sh` to build AnsiLove/C on Ubuntu. Will probably work on other distros as well.
# Features